Seasoned engineer with 14 years of expertise in game development, porting, graphics software, and technical leadership. Currently leading PixelAnt Games’ porting/3rd-party division (CollabCrew), he specializes in project evaluation and estimation, architecture design and prototyping, as well as hands-on development for challenging projects. Throughout his career, he has successfully contributed to titles such as Dying Light 2, Chernobylite, Nightingale, Call of Juarez: Gunslinger, Crime Boss: Rockay City, and Trove, among others, across multiple platforms, including PC, Nintendo Switch, Xbox, and PlayStation.