Investment Associate at SMOK Ventures. Early employee of the Polish scaleup Talkin’ Things. Author of the stock market newsletter Solid Portfolio. Alumnus of the Lesław A. Paga foundation.
Indie squirrel, crunching numbers and reading users for GOG. Knows when a double letter makes a difference.)
Miłosz jest starszym menedżerem ds. relacji z deweloperami w AMD. Z branżą gier związany od 2009 roku. Specjalista ds. rozwoju biznesu, marketingu i public relations; konsultant i wykładowca. Początkowo pracował jako dziennikarz piszący o grach wideo, następnie przeszedł na “drugą stronę”, bezpośrednio do branży gier wideo, gdzie przez ostatnie 10 lat był związany z takimi firmami jak Gameforge, Electronic Arts, Techland, QLOC, Galaktus i Epic Games.
Journalist, writer, screenwriter, academic teacher, new media specialist, IPTV manager. Since 1990 in the journalism industry, seven times editor-in-chief. Author of several book publications, scripts for games, numerous television and press reports, award-winning sci-fi short stories in nationwide literary competitions, and several scientific papers. Since 1993 in the game industry. Participated in the creation of “Tajemnica Statuetki” (The Secret of the Statue) 0 the first Polish adventure game for PC. Creator of “Magritte”, described by the press as perhaps the most well-known Polish independent game – a game title promoting Wrocław, which was the first in history to appear in a Polish language textbook by Wydawnictwa Szkolne i Pedagogiczne. For a decade, a journalist for Pixel magazine. Avid urban explorer. Author of tourist articles in lifestyle magazines. Creator of the non-commercial vlog “Łowcy Przygód TV” (Adventure Hunters) promoting cultural and alternative tourism, and the historical-tourist podcast “Księgi Tajemnic” (Books of Mysteries) on Audioteka.