Josh Sawyer started in the game industry in 1999 at Black Isle Studios, where he worked on the Icewind Dale games. Since 2005, he has been at Obsidian Entertainment, where he has directed Fallout: New Vegas, Pillars of Eternity, Pillars of Eternity II: Deadfire, and the 2022 narrative adventure game Pentiment. He is currently Obsidian’s studio design director.
Robert has worked as a Level Designer for the past 6 years, designing levels for VR, isometric and third-person perspectives, working on projects such as The Witcher Remake; The Thaumaturge; Silent Hill 2 Remake; The Wizards – Dark Times, and others. Additionally, Robert has worked as a Level Design educator at the University of Silesia in Katowice and DSW University of Lower Silesia in Wrocław, as well as working as a 1-on-1 tutor. Currently, Robert works as a Senior Level Designer at Fool’s Theory.
For the past 20 years, Krzysztof developed more than 20 games wearing different hats (from QA and Localization to Project Manager) for several game dev companies (including 8 years in Blizzard Entertainment). Today he creates words and worlds as a narrative designer at Anshar Studios. He’s a huge enthusiast of narrative board games and tabletop RPGs (currently gamemastering an ambitious, 3-year-long D&D campaign in Planescape setting).
Artur Ganszyniec – making games since 2006. Data analyst by education, storyteller by choice, designer by trade. Worked on AAA games, overseeing the story for the first two The Witcher games, and worked on ethical mobile F2P games, and artistic indie darlings. Teaches game design at the Lodz University of Technology, consults on games, and works for the Polish game industry as a part of the Polish Gamedev Workers Union.