He is a motion capture performance director at Bones Studio, from 2022 till now. He has worked on, among others, the following titles: the trailer for RAID: Shadow Legends | Enter: Sun Wukong!Delta Force: Hawk OpsSilent Hill 2GordForever Winter, the Rigplay animation database, and Animatric, a text-to-motion AI tool.

He is a marketer in the industry since 2016, a one-man army dealing with social media marketing, community management, paid ads, ASO, PR and influencer marketing, and pretty much everything else. Some of his previous projects include Fishing Clash, Aztecs: The Last Sun, Green Hell VR, Motorcycle Mechanic Simulator, and Margonem.

A co-founder and CFO of Anshar Studios. She has 15 years of extensive experience in finance, gained in the consulting and industry sectors, which she adapts to the specifics of game development.

A game developer with over ten years of experience as a producer. Worked on adventure games such as Grim Legends series, Irony Curtain: From Matryoshka with Love and a narrative RPG called Gamedec. Currently holding the position of Head of Production at Anshar Studios. Doctor of Humanities with a thesis on dialogue structures in video games, game studies scholar and an educator. For over ten years she was a lecturer in the field of Game Design at the Jagiellonian University and Tischner European University (currently part of SWPS University) in Kraków. In the years 2019-2022 she was also serving as deputy dean and scientific coordinator of the Game Design program at Tischner European University. Co-organizer of six international conferences in the field of Game Studies in Krakow and Katowice. Curator of the videogame section of the Ars Independent 2024 festival, member of the Digital Dragons Program Board and juror of the CEEGA competition for 5 years.

MJ Widomska is the Founder and Director at YRS TRULY, an award-winning games marketing agency based in London. Through YRS TRULY, MJ worked on Magic: The Gathering, Dungeons & Dragons, Kingdom Come: Deliverance II, Civilization VII and a variety of Ubisoft titles – amongst many other games. Her recent accolades include MCV 30 under 30, Business Impact Award at Women in Games Awards 2024 and Young Creative of the Year at Creative Moment Awards 2022. She loves medieval history – so much so that she’s now researching it for her part-time Masters in History at Oxford University.

He is the Tools Director at Techland, with more than 18 years of experience in developing tools and engines for various platforms and genres of games. He is passionate about creating more stable and user-friendly tools that enable developers to unleash their creativity and productivity while also making his teammates enjoy their jobs and grow as much as possible. His specialties include C++, C++/CLI, C#, .NET, WPF, wxWidgets, Qt, and OGRE. He has contributed to the development of several successful games, such as Two Worlds II, The Witcher 3, Cyberpunk 2077, and Dying Light 2. He is always looking for opportunities to grow, learn new things, and work slightly outside of his comfort zone. His mission is to make developers happy, deliver high-quality games to players, and educate the gamedev industry about leadership topics.

He is a Lead Tech Artist and Graphic Programmer with over 12 years of experience in the industry. He has worked on titles like Frostpunk 2, Frostpunk (with DLC/console releases), Winions, Table Top Racing, The Witcher: Battle Arena, and more.

He is a philosophy lecturer and researcher located in Kraków, Poland, specializing in the field of philosophy of video games. Born in 1996, he began studying philosophy at the Jagiellonian University in Kraków, the oldest and one of the most prestigious universities in Poland, in 2015. In 2018, he obtained his bachelor’s degree, and in 2020, he obtained his master’s degree in this field, both magna cum laude. His bachelor’s thesis focused on narration through interaction in video games, while his master’s thesis focused on ideas in recent English-language cinematography. In 2020, he moved to the Ignatianum University (also in Kraków) to work on a PhD thesis focused on the philosophical dispute within the space of video games, which is due to be defended in early 2025. Since October 2024, he has been working as an assistant lecturer at the Ignatianum University. His academic research focuses on the philosophy of culture (especially popular culture), narratological and phenomenological aspects of video games, and the dynamics between big-, mid-, and low-budget video games (mainstream vs indie). He has participated in numerous international scientific conferences on the philosophy of video games and has published a number of papers on the subject in peer-reviewed journals.

Porting the huge, 3D-scanned world of Chernobylite to the limited hardware capabilities of the Nintendo Switch was a challenging task. This talk will explain how we successfully preserved the original gameplay experience by implementing effective optimizations and smart workarounds. Achieving this required not only a solid technical approach but also clear planning and robust risk management. Most of the solutions presented are platform-agnostic and can be applied to any Unreal Engine project.

Seasoned engineer with 14 years of expertise in game development, porting, graphics software, and technical leadership. Currently leading PixelAnt Games’ porting/3rd-party division (CollabCrew), he specializes in project evaluation and estimation, architecture design and prototyping, as well as hands-on development for challenging projects. Throughout his career, he has successfully contributed to titles such as Dying Light 2, Chernobylite, Nightingale, Call of Juarez: Gunslinger, Crime Boss: Rockay City, and Trove, among others, across multiple platforms, including PC, Nintendo Switch, Xbox, and PlayStation.