Wojciech Strzałkowski leads product strategy at GOG.com, where he spearheads innovative initiatives that bridge business goals with GOG’s cultural mission of game preservation. As Head of Product, he transformed the platform’s approach to community engagement through data-driven experimentation and user-centered design. Prior to GOG, he led AI and personalization initiatives at both Booking.com and Allegro (Poland’s largest e-commerce marketplace), where he implemented machine learning solutions that increased engagement and revenue. He regularly writes and speaks about AI in business through his newsletter WojTech. He is passionate about proving that gaming’s past can be as commercially viable as its future when approached with the right mix of nostalgia, technology, and community empowerment.
He is a game designer with 6 years of experience. He has worked on various titles, from mobile games at Ten Square Games to AAA titles at People Can Fly Studios. He has been involved in post-launch content for Outriders and contributed to Outriders: Worldslayer, where he worked on weapon, armor, and tree nodes using his expertise in Unreal Gameplay Ability System. Currently, he is the feature owner of progression features within the Gemini project.

He is a Sound Designer with 5 and a half years of gamedev experience, currently working at CD PROJEKT RED. He primarily focuses on the gameplay area. The games he has worked on include Sniper Ghost Warrior: Contracts 1 Multiplayer, Sniper Ghost Warrior: Contracts 2, Lords Of The Fallen, and Cyberpunk 2077: Phantom Liberty.

He is a sound designer and composer with a focus on video games. Currently the Audio Director at Jyamma Games, he has worked on over twenty projects, including Enotria: The Last Song, Cyberpunk 2077, and Redout. After completing his studies at the Conservatory and earning a degree in Electronics Engineering, he took additional courses in Audio Engineering and Computer Science. This led to his first game projects, eventually turning his interests into a full-time career.

Mila Undro is the Lead Writer and Narrative Designer at MuHa Games, where she specializes in crafting story-rich worlds and complex branching narratives. With over a decade of experience, she has shaped the narratives of Thea: The Awakening, Thea 2: The Shattering, and Master of Magic, where she also took on a producer role. Currently, she is leading the narrative development of Project Thea, MuHa Games’ upcoming dark survival RPG. Mila’s work focuses on meaningful player choice, immersive quest design, and world-building, ensuring that every quest, character, and dialogue serves a cohesive and engaging experience. In addition to writing, she collaborates on game design, production, and community engagement, helping bring MuHa’s unique stories to players worldwide.

She is an alumnae of Minsk State Linguistic University, where she majored in Public Relations and earned a Master’s degree in Political Discourse. Seventeen years ago, she began her career in an IT company in Minsk as a Translator and Project Manager. Over time, she advanced to the position of Managing Director of a software development company. Twelve years ago, she transitioned to Human Resources, a move she has never regretted. She has worked with both local and international companies with global capital. For the past five years, she has been part of the Wargaming team.

As a lecturer for a Narrative Design course at SKVOT, she designed and delivered a comprehensive curriculum focused on interactive storytelling, game production workflows, and narrative design techniques. Over two successful editions, she taught and mentored 100+ aspiring game writers and designers, guiding them through key industry concepts such as the role of narrative in game development, problem-solving from a designer’s perspective, and the creation of interactive portfolios. The course also emphasized hands-on learning through workshops and collaborative projects, fostering practical skills essential for the gaming industry.

Mateusz is an investment professional with nearly a decade of experience in the industry. He joined Acquinox Capital in 2023, where he supervises investments across the mobile gaming industry. Previously, he worked at EY (Ernst & Young) in the TMT M&A team, specializing in eCommerce, SaaS & Software, Online Media, and IT services verticals.

He started his adventure with games in 2009, designing games for Nintendo, PS, Xbox, PC, VR and mobile devices. During his career, he worked for companies like CI Games, Techland, Anshar, Gamesture, Rage Quit Games. Currently, he’s working at Funventure in Krakow where he’s responsible for live-ops/design and development of Arcanterra game and framework.

Floex has seamlessly blended electronic and acoustic music for over 25 years, creating a unique atmospheric sound. Along with numerous original albums, he has composed music for successful video game, film, and dance soundtracks. His albums include Pocustone (2001), Zorya (2011), and Gone EP (2014). A notable collaboration with Tom Hodge, A Portrait of John Doe (Decca Classics / Mercury KX 2018), fuses classical and avant-garde electronic music into a unique soundscape. Floex is renowned for his work with Amanita Design, contributing soundtracks to Samorost 1-3, Machinarium, Pilgrims, and Phonopolis (in development). These soundtracks gained widespread acclaim, bringing his music to a global audience. He has also collaborated on other games, including the Polish indie game Papetura and the sci-fi roguelike Shoulders of Giants. In addition, Floex has created interactive multimedia music installations and performances, such as RGB, Crossroad, and Archifon series. His works have been showcased at prestigious festivals like Ars Electronica, Sonica, and Nuit Blanche Bruxelles.