Director of Business Development at 11 bit studios, in game dev for more than 10 years. Manages sales and product lifecycle, partner relations, paid ads, and negotiation of XDEV publishing agreements. Finalized various business deals, including adding Frostpunk 2 to Game Pass subscription, Moonlighter to Netflix subscription, and multiple agreements with partners like Google Stadia, Humble Bundle, Amazon Prime, and Epic Games Store. Holds a Master’s degree in Economics from the University of Warsaw (UW) and an MBA from the Warsaw School of Economics (SGH).
Vlad, an experienced executive in the game industry (Activision, Sony, PLAION), leads one of the most influential consulting firms, Cyber Sail Consulting. This agency assists game publishers and studios worldwide in finding publishing opportunities for their projects or in identifying interesting games for different publishers’ portfolios. Cyber Sail also provides support with acquisitions, investments, restructurings, and portfolio curation.
Michał Sękowski works in the International Projects Unit in the Entrepreneurship Support Department of the Polish Agency for Enterprise Development. Co-responsible for Polish national stands as part of the project “Internationalization of SMEs – BRAND HUB” (2.26 FENG) for the IT/ICT industry, among others. Coordinator of foreign missions for startups. Responsible for the mission of journalists from the gaming industry at Digital Dragons 2025
Adam Sporka is a software developer by trade, a musician by domain, and a scientist by approach. As a researcher, developer, and educator in game audio, he places a special focus on interactive music. As a composer, he contributed to Kingdom Come: Deliverance I and II (Warhorse Studios), writing some of the most memorable medievalesque and early renaissance pieces on the soundtrack. He served as the technical music director for KCD II and is the author of the Sequence Music Engine, a proprietary adaptive music middleware used in both games. Currently, he teaches game audio at the University of California, Santa Cruz. He received his Ph.D. and habilitation in human-computer interaction from the Czech Technical University (Czech Republic) and was a postdoctoral researcher at the University of Trento (Italy). He has published more than 50 articles in the proceedings of international conferences and academic journals. Adam is also currently appointed as a principal engineer at Embody, a Sunnyvale-based game audio software company focused on the commercial applications of the head-related transfer function in video game industry. He can be reached on Twitter at @adam_sporka.
Brunon Lubas is an award-winning game composer and sound designer with almost a decade of in-house gamedev experience and a freelancer since 2009. Winner of Digital Dragons’ Best Polish Game Audio 2024 for The Invincible, he has contributed to titles like Layers of Fear 2, Blair Witch, The Medium, and Vampire: The Masquerade – Coteries of New York. Currently a Senior Sound Designer at Flying Wild Hog, he also freelances as a composer, musician, and producer. Beyond game audio, he is an active live and session musician with numerous album credits. A self-taught multi-instrumentalist, he puts his own watermark on every audio project, always pushing creative boundaries.
She has been the Lead Sound Designer at Jyamma Games for the past few years, working on Enotria: The Last Song. The biggest drive in her career is to work on storytelling through sound, creating an audio experience that actively helps in bringing the narrative to life. Her background started with harp and music theory studies, followed by game sound design, computer music production, and film scoring. She has worked as a sound designer and composer for several games, including Ascendants Rising and Thunder Tier One, as well as for films and commercials.
Tori Schafer is a Senior Narrative Designer at Elsewhere Entertainment, an Activision studio. She has experience crafting characters, writing dialogue, and creating new lore for a variety of titles. Her past work includes the MMORPGs World of Warcraft and Elder Scrolls Online, the multiplayer action-spellcasting game Spellbreak, and an unannounced title with Counterplay Games.
Adam Skorupa is one of the best-known and most experienced Polish video game music composer and sound designer. In his 25 years of career, he composed more than 3000 tracks for more than 100 various games, tv adverts or animated movies. You may have heard his music in well-known and recognizable games such as: The Witcher, Diablo Immortal, Shadow Warrior or Green Hell. He is the leader of the music company “Music Imaginary” which specializes on creating custom-composed music for games, movies, and commercials: www.musicimaginary.com
Łukasz Nowak created his first game, a simple 2D snake clone, in a C++ library called Allegro, over a decade ago. Likes low-level programming, micro-controller design, bare-metal programming and dabbles in tech art. He started his professional experience as a programmer at Ovid Works, then worked as an AI programmer at QED Games. Now makes games at Anshar Studios.
Co-founder, CEO, Producer and Lead Programmer at Serious Sim. Background in programming and computational mechanics (PhD). First game written in a Polish programming language Zdzich in 2004. Has been developing games in Unity since 2015. Lead developer of Radio Commander and Heading Out (plus a dozen small projects). Lecturer at Warsaw Film School (game development).