Marta Fijak

Mechanistry

Making games since 2013. With a master’s in experimental biology and an engineering degree in computer science, she decided to dedicate her life to games instead. Tried every form of game development, from basement indie with 20 players to a BAFTA-nominated game with ~2 million players, to F2P with ~10 million players. Has beengameplay programmer, system and technical designer, and eventuallylead designer and a creative director. Recently, and not under NDA, she worked (a lot) on Frostpunk, and (a little) on Rimworld. Currently, she works on Timberborn. Teaches game design at the Warsaw Film School, consults on games, and just in general, can not shut up about them.